How do you craft pistons and sticky pistons Minecraft?

Who this is for: Minecraft players learning redstone mechanics and automation basics.


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Regular Piston Recipe

To craft a regular piston in Minecraft, you’ll need six specific materials arranged in a precise pattern on your crafting table. Here’s what you need:

  • 3 wooden planks (any wood type works)
  • 4 cobblestone blocks
  • 1 iron ingot
  • 1 redstone dust

Place these items in your 3×3 crafting grid like this: put the three wooden planks across the top row, place the iron ingot in the center square, fill the bottom row with three cobblestone blocks, and put one cobblestone in the middle-left slot. Finally, place the redstone dust in the bottom-center position.

Sticky Piston Recipe

Creating a sticky piston is actually simpler than making a regular piston from scratch. You just need two ingredients:

  • 1 regular piston (crafted using the method above)
  • 1 slimeball

Simply place the slimeball and piston anywhere in your crafting grid – they don’t need to be in specific positions. The slimeball is the tricky part to obtain, as you’ll need to find and defeat slimes in swamp biomes, slime chunks underground, or locate slimeballs in various loot chests.

Key Differences and Uses

Regular pistons can push blocks but can’t pull them back. Sticky pistons, however, can both push and pull most blocks, making them incredibly versatile for redstone contraptions. Both types can move up to 12 blocks at once, but sticky pistons will pull blocks back when the redstone signal turns off.

Some blocks like obsidian, bedrock, and certain tile entities cannot be moved by either piston type. Understanding these limitations helps you plan better redstone builds and automated systems in your Minecraft world.

TL;DR

Craft pistons with 3 planks, 4 cobblestone, 1 iron ingot, and 1 redstone dust. Make sticky pistons by combining a regular piston with a slimeball.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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