Table of Contents
TL;DR
Upload audio files to Roblox Create, insert Sound objects in Studio, set the SoundId property to your audio asset ID, and configure volume and looping settings.
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Getting Your Audio Assets Ready
Before you can add music to your Roblox game, you’ll need audio files in the right format. Roblox accepts MP3, OGG, and M4A files up to 7 MB in size. Keep your tracks under 7 minutes for the best experience, as longer files may cause performance issues.
Uploading Music to Roblox
Head to the Roblox Create page and navigate to the Audio section. Click “Choose File” and select your music track from your computer. You’ll need to pay a small Robux fee for each upload – typically around 35 Robux for longer tracks. After uploading, Roblox will review your audio, which usually takes a few minutes to several hours.
Adding Music Through Roblox Studio
Open Roblox Studio and load your game project. In the Explorer window, find the Workspace or the specific part where you want the music to play. Right-click and insert a “Sound” object. In the Properties panel, locate the “SoundId” field and paste your audio asset ID (the long number from your uploaded audio’s URL).
Configuring Sound Properties
Adjust these key settings to get your music just right:
- Volume: Set between 0 and 1 (0.5 is often a good starting point)
- Looped: Check this box if you want the music to repeat continuously
- PlayOnRemove: Uncheck this to prevent audio glitches
- EmitterSize: Controls how the sound travels in 3D space
Scripting Music Playback
To control when your music plays, you’ll need some basic scripting. Create a Script (for server-side) or LocalScript (for client-side) and use simple commands like sound:Play()
to start the music or sound:Stop()
to halt it. You can trigger music based on player actions, game events, or have it start automatically when players join.
Background Music vs Sound Effects
Consider whether you want background music that plays continuously or situational music that triggers during specific moments. Background music works well with looping enabled and lower volume settings, while event-based music might need higher volume and no looping. You can have multiple Sound objects for different musical elements.
Testing and Optimization
Always test your music in-game before publishing. Check that the volume levels work well with other game sounds and that the music doesn’t overwhelm gameplay. Consider adding volume controls for players who prefer different audio levels. If you’re building an immersive gaming experience, explore our collection of engaging Roblox-style adventures.
Who this is for: Roblox developers and creators who want to enhance their games with custom music and audio.
