Table of Contents
Implementing an Undo Feature for Player Actions in a Game’s UI System
Understanding Undo Functionality
Implementing an undo feature requires a systematic approach for tracking and reversing player actions in real-time. This involves capturing state changes and managing action history effectively.
Basic Architecture of an Undo System
- Action Command Pattern: Use the Command Pattern to encapsulate actions and their reversal logic. Each command should have an
execute()
andundo()
method. - Action History Stack: Use a stack (LIFO structure) to keep track of executed commands. When an undo action is triggered, pop the last command from the stack and call its
undo()
method. - Redo Functionality: For redoing actions, maintain a separate stack to manage undone commands, allowing easy re-execution.
Example Implementation with Pseudocode
class Command { virtual void Execute(); virtual void Undo(); } class MoveCommand : Command { override void Execute() { // Code to move player } override void Undo() { // Code to reverse move } } Stack<Command> actionHistory = new Stack<Command>(); void PerformAction(Command command) { command.Execute(); actionHistory.Push(command); } void UndoAction() { if (actionHistory.Count > 0) { Command lastAction = actionHistory.Pop(); lastAction.Undo(); } }
Handling Keyboard Events for Undo
Use keyboard event listeners to trigger the undo functionality. Ensure robust handling of Ctrl-Z
and Ctrl-Y
for undo and redo operations respectively.
Your chance to win awaits you!
void Update() { if (Input.GetKeyDown(KeyCode.Z) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) { UndoAction(); } if (Input.GetKeyDown(KeyCode.Y) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) { RedoAction(); } }
Advanced Considerations
- Per-Scene Undo: Implementing a per-scene undo history can be beneficial in multi-scene games, ensuring actions are linked to their respective contexts.
- Memory Management: Consider the memory footprint of maintaining action histories and optimize data structures accordingly.
Debugging and Testing
- Comprehensive Testing: Test the undo system under varied scenarios to ensure reliability. This includes testing for rapid action sequences and edge cases.
- Logging: Implement logging mechanisms to trace actions for easier debugging and to provide insights into user interactions.