Implementing Vibration Feedback for Mobile Game Events in Unity
Introduction
Vibration feedback, also known as haptic feedback, enhances the immersion of a mobile gaming experience by providing physical sensations corresponding to in-game events. Unity provides tools to implement this functionality seamlessly across mobile platforms like Android and iOS.
Using the Unity Vibration API
- Android: Use the
Handheld.Vibrate()
method to trigger a basic vibration. For more complex patterns, access Android’s VibrationEffect API through Unity’s AndroidJavaObject interfaces. - iOS: Utilize the
iOS.Device.Vibrate()
method for basic vibration. For advanced vibrations, use theCoreHaptics
framework by creating a custom Objective-C plugin.
Implementation Steps
- Basic Vibration: Trigger a simple vibration using the built-in methods:
void TriggerVibration() {
Handheld.Vibrate();
} - Advanced Vibration for Android: Get more control by accessing Android native methods:
void TriggerAdvancedVibration(long[] pattern, int[] amplitudes, int repeat) {
using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) {
using (var currentActivity = unityPlayer.GetStatic("currentActivity")) {
using (var vibrator = currentActivity.Call("getSystemService", "vibrator")) {
AndroidJavaObject vibrationEffectClass = new AndroidJavaClass("android.os.VibrationEffect");
AndroidJavaObject vibrationEffect = vibrationEffectClass.CallStatic("createWaveform", pattern, amplitudes, repeat);
vibrator.Call("vibrate", vibrationEffect);
}
}
}
}
Considerations
- Platform-Specific Implementations: Remember that APIs differ between Android and iOS. Implement conditionally compiled code to handle each platform effectively.
- Battery Consumption: Frequent or strong vibrations can drain battery life quickly. Ensure that vibration feedback is used judiciously.
- Testing: Always test haptic feedback on actual devices to verify the intensity and feel of vibrations.