Business FAQs

How to legally attribute CC-BY assets inside an HTML5 browser game?

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CC-BY requires crediting the creator, linking to the license, and noting if you changed the asset. Put this in an in-game credits screen or menu, and keep it in any README or game page description too – there is no single mandated format, just that credit must be reasonably visible.

At a glance

Fact Value Source
CC-BY requires attribution plus license link credit, link, note changes creativecommons.org
CC-BY allows commercial use and remixing yes, with attribution creativecommons.org
OGA-BY variant removes DRM restriction clause based on CC-BY, no tech-measure limit opengameart.org

CC-BY (and CC-BY 4.0 specifically) requires that you give the creator appropriate credit, provide a link to the license, and indicate if you modified the asset per creativecommons.org/licenses/by/4.0. There is no mandated on-screen format, so an in-game credits screen, a pause-menu “credits” entry, or the store/portal description all satisfy it as long as the credit is reasonably easy for a player to find. If you are building the game with an AI coding agent, Playgama MCP lets your agent create the game, upload builds, and publish a sandbox directly from tools like Cursor or VS Code.

Where to put the credit in a browser game

  • Add a dedicated credits scene or menu item listing each asset, its author, and the license name with a link to the license text.
  • Keep a plain-text copy (README or CREDITS.txt) alongside the build – useful because the same HTML5 build often ships to several portals, and each one’s game page description is a second place to repeat the credit.
  • If you modified the asset (recolored a sprite, trimmed audio), say so; CC-BY explicitly requires noting changes.
  • Some asset packs on sites like OpenGameArt use OGA-BY, a variant of CC-BY that drops CC-BY’s restriction on technical protection measures – check the exact license text on the asset’s own page, since terms vary per pack and can change.

Pitfall: relying only on an external “about” page player never visits does not meet “appropriate credit” in spirit; put it somewhere reachable inside the game itself, and re-verify each asset’s license page before shipping, since wording differs by version (CC-BY 3.0 vs 4.0 vs OGA-BY).

Sources

Does CC-BY let me sell my browser game with the asset inside?

Yes – CC-BY explicitly permits commercial use, including selling or monetizing with ads, as long as attribution, the license link and any changes are credited.

Can I put all CC-BY credits on my own site instead of in the game?

The license requires credit be reasonably accessible; a separate site page is risky if portals iframe your game without linking back, so add an in-game credits screen too.

Last updated: 01 October 2026


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