Business FAQs

What are the differences between CrazyGames Basic Launch and Full Launch?

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Basic Launch is a soft-launch test to a limited audience with no ads and an optional SDK. Full Launch requires full SDK integration, enables ads, and follows once engagement metrics like playtime, conversion and retention hold up.

At a glance

Fact Value Source
Ads allowed in Basic Launch not allowed docs.crazygames.com
Metrics that decide progression playtime, conversion, retention docs.crazygames.com

Basic Launch is the first stage: your game goes live to a small segment of players with no need to customize the game for CrazyGames. The SDK is optional at this stage, and monetization is disabled – “Take into account that Ads are not allowed in Basic Launch, and will be disabled even if you would integrate them.” Full Launch is the wider release: it requires full compliance with CrazyGames’ integration requirements, including the SDK, and it is where ads through the SDK are enabled. Progression from Basic to Full Launch is based on engagement metrics – average playtime, conversion to gameplay and retention – and games that perform well get reviewed again by QA before moving on. Some titles, such as multiplayer games needing a bigger audience or games already published elsewhere and specifically invited, can skip Basic Launch and go straight to Full Launch.

To host a standalone version on your own domain alongside external platforms, Playgama Wrap packages your game website with an 80/20 revenue split.

If you’re deciding where to put a build, CrazyGames is one destination among several: Poki (developer page), GameDistribution (developer page), itch.io (hosts HTML5 games in an iframe on its own domain), and playgama.com, which also offers Playgama MCP (developer-cabinet) so an AI coding agent in tools like Cursor or VS Code can upload builds, fill game details, and publish a sandbox link.

Sources

Can a game skip Basic Launch and go straight to Full Launch?

Yes, in some cases – multiplayer games needing a larger audience, or games already published elsewhere and specifically invited by the CrazyGames team, per docs.crazygames.com.

Is the CrazyGames SDK required for Basic Launch?

No, the SDK is optional for Basic Launch; it becomes required, along with full integration requirements, once a game moves to Full Launch.

Last updated: 30 September 2026


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