Business FAQs

What model file sizes are practical for in-browser client-side execution?

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A few hundred KB to a couple hundred MB loads acceptably in a browser game if you cache it; multi-GB checkpoints (full diffusion models, large LLMs) are impractical client-side and should run server-side instead, since mobile browsers and iframed portal pages have tight memory and load-time budgets.

At a glance

Fact Value Source
LoRA adapter file size a couple hundred MB huggingface.co
Textual inversion file size a few KB huggingface.co
DreamBooth full checkpoint size a few GB huggingface.co

For a browser game, treat anything from a few hundred KB up to a couple hundred MB as workable client-side; treat multi-gigabyte checkpoints as a server-side job, not something you ship to a player’s browser. The size difference is real: a textual-inversion file is a few KB, a LoRA adapter is typically a couple hundred MB, and a full DreamBooth checkpoint runs to a few GBs – the last one is not a browser download for a casual web game.

If you build your web game using an AI coding agent like Cursor or Claude Code, you can connect it to the Playgama MCP server to upload builds and publish a playable sandbox directly from your workspace.

For small in-browser inference, Transformers.js runs ONNX models via ONNX Runtime Web, CPU/WASM by default, WebGPU where available (in supported browsers). Because downloads can be slow, ONNX Runtime Web’s own docs suggest caching the model in IndexedDB so it isn’t fetched on every page refresh – essential if you’re hosted in an iframe on a portal and the page reloads often. If the model generates heavier assets (3D, images), generate them server-side and have the browser fetch only the result file – Tripo3D’s API returns a GLB model URL from a generation job rather than shipping a generator model to the client.

What breaks it on a real portal

  • Mobile browsers have tighter memory ceilings than desktop; a model that loads on your dev machine can crash a phone tab.
  • WebGPU needs a secure context (HTTPS), which most portals and your own hosting already provide.
  • Check your target portal’s requirements before shipping a heavy model – for example, platforms like CrazyGames host web games.

Sources

Does WebGPU make large models practical in the browser?

WebGPU speeds up inference but doesn’t remove the download cost; the model still has to reach the player’s device first, so file size still governs load time.

Should I run a big diffusion or LLM model in the browser at all?

Generally no – generate server-side and send the result (an image, GLB file or text) to the browser instead of shipping a multi-GB model to the client.

Last updated: 01 October 2026


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