Business FAQs

How to save browser game data locally using localStorage and IndexedDB?

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Use localStorage for small saves (settings, level number, simple JSON under a few hundred KB) and IndexedDB for larger or structured data (inventories, replay data, many records). Both are per-origin, live in the browser, and can be cleared by the user or the browser itself – they are not backup or cross-device storage.

At a glance

Fact Value Source
localStorage persists across sessions until user clears it developer.mozilla.org
Web Storage total browser quota typically around 10 MiB developer.mozilla.org
Web Storage API operations run synchronously, blocking JS developer.mozilla.org

For a small save (settings, current level, a JSON blob of a few dozen KB), use window.localStorage: localStorage.setItem('save', JSON.stringify(state)) and JSON.parse(localStorage.getItem('save')) on load. It is per-origin and “the stored data is saved across browser sessions”, unlike sessionStorage which clears when the tab closes. For larger or structured data – many records, inventories, level editors, replay logs – use IndexedDB, a low-level async API built for significant amounts of structured data with indexed lookup; Unity WebGL builds already store PlayerPrefs in IndexedDB under the hood.

Playgama Bridge’s Storage module replaces direct localStorage calls with one API that picks cloud saves when a platform supports them, or local storage otherwise – no per-platform save code.

Two things trip up most browser game developers. First, Web Storage calls are synchronous and block JS execution, so don’t call localStorage on every frame – save on meaningful events (level complete, checkpoint, settings change). Second, both localStorage and IndexedDB are local to one browser on one device: a user can clear site data, switch browsers, or move devices and lose everything, and total Web Storage is capped around 10 MiB per browser.

Next step: implement local save/load first, test what survives a private-browsing session and a manual site-data clear, then decide whether you need a portal’s sync system or your own back-end for real cross-device saves.

Sources

Is localStorage safe for saving purchases or currency?

No – it is local to one browser and user-clearable, so it is not reliable for anything tied to real value; use a back-end or a platform’s account-linked save system for purchases.

Will localStorage data survive private/incognito mode?

No. Data written during a private browsing session is cleared once the last private tab closes, per MDN’s documentation on the localStorage property.

Should I use IndexedDB instead of localStorage by default?

Only if you need large or structured data with lookups; for a simple save blob, localStorage’s simple synchronous API is usually enough and easier to debug.

Last updated: 30 September 2026


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