Construct 3’s free tier restricts how large a project can get (event sheet and layout limits) and how you export it; full web export and larger projects need a paid subscription. Check the current plan comparison on the Construct 3 site before committing to it for a real project.
At a glance
| Fact | Value | Source |
|---|---|---|
| Construct 3 is a no-code visual editor | event-based logic | developer.mozilla.org |
| Free plan limits project size | events/layouts capped | |
| Engines exporting to web include | Unity, Godot, Construct, GDevelop | developer.mozilla.org |
The free plan is meant for learning and small prototypes: it caps how big a project can grow (limits on the number of event sheets, layouts and events) and restricts exporting your game to the web or other platforms. Once a project needs more logic than the free tier allows, or you want to export a build for hosting or submission, you hit a paywall and need a paid subscription. Check Construct’s own site for the current plan comparison before you build something you plan to ship, since limits and pricing can change.
When you are ready to publish, publishing through Playgama lets you distribute your game across partner portals, with Playgama Bridge plugins supporting engines like Construct 3.
If you’re choosing an engine for a browser game, Construct 3 is one reasonable option alongside code-first engines. Godot exports to the web natively (Godot web export docs) and Unity does too (Unity Web manual); both call browser JavaScript through their own interop layers when you need custom platform integration. If you want to write to browser storage or handle real-time features yourself, the underlying browser APIs are documented at MDN (Web Storage, WebSockets).
For distribution once the build works: Poki, CrazyGames, GameDistribution and itch.io each accept HTML5 games with their own submission process, and playgama.com is a portal where you upload via the Developer Console at developer.playgama.com, get test feedback, and get published and distributed to partner portals, non-exclusively.
Sources
- Godot docs: exporting for the Web
- Unity manual: Web
- MDN: Game development
- Playgama for developers
- Playgama Bridge (GitHub)
Related questions
Can I export a Construct 3 free plan game to the web?
Exporting is restricted on the free plan; check Construct’s current plan comparison to see what export options are included before relying on it for a real project.
Is Construct 3 a good choice for a first browser game?
Its no-code event system makes it approachable for beginners, but check the free plan’s project-size limits against what you’re planning to build.
Last updated: 24 September 2026