Bridge is an open-source SDK (LGPL-3.0) that adapts one HTML5 build to 25+ platforms, replacing individual SDK calls for ads, payments, storage, and platform features across portals. It lets developers write integration logic once while running on platforms like Poki, CrazyGames, and MSN, while publishing remains separate through each platform’s own process.
At a glance
| Fact | Value | Source |
|---|---|---|
| Bridge license type | LGPL-3.0, open source | github.com |
| Supported platforms | 25+ platforms | github.com |
| Engine plugins available | Unity, Godot, Construct 3, more | github.com |
Playgama Bridge is an open-source SDK (LGPL-3.0) that sits between your game code and a platform’s own SDK. Rather than writing separate calls for Poki, CrazyGames, or GameDistribution, you call Bridge once and it maps the call to whichever platform the build is running on – ads, in-game purchases, save data, leaderboards, and platform info. The README lists 25+ platforms, including YouTube Playables, MSN, Facebook, Discord, Huawei, Xiaomi, TikTok, Poki, CrazyGames and GameDistribution.
Bridge does not publish your game anywhere by itself – it only handles the SDK integration. Publishing happens through each platform or via playgama.com:
What does Bridge replace in practice?
It replaces the work of learning and maintaining each platform’s native SDK separately: their ad-break calls, their payment API, their storage API. For payments specifically, Bridge is a wrapper over each platform’s own payment API, not a payment system of its own – money still moves through the platform. When a native feature isn’t wrapped, you can still reach the underlying object directly, for example bridge.platform.sdk, so you’re not locked out of platform-specific features.
Note that itch.io is not among the platforms listed in the Bridge README, so games hosted there as a plain iframe don’t need it.
Sources
- Playgama Bridge SDK (GitHub)
- Playgama wiki: in-game purchases
- Playgama wiki: Platform API
- Playgama for developers
- Poki for developers
- CrazyGames for developers
Related questions
Do I still need each platform’s own developer account with Bridge?
Yes. Bridge handles the SDK calls in your code, but you still submit and manage your game through each platform’s own developer console or process.
Which engines have ready-made Bridge plugins?
Unity, Construct 3, Godot 3 and 4, GameMaker, Defold, GDevelop, Cocos Creator, Scratch, and a plain JavaScript version for custom engines.
Last updated: 24 September 2026