Table of Contents
- At a glance
- What actually decides whether embedded games work on your site?
- Embedding a game catalog vs. running your own ad monetization
- Comparing the embed options
- Recommended path: an embeddable catalog product
- When embedding a catalog is the wrong move
- Where AdSense H5 Games Ads fits, and where it doesn’t
- Sources
- Related questions
Playgama Partners lets a site owner embed a game catalog with one line of code and no hosting, drawing from 10,000+ games, with revenue share up to 50% and payouts from $100. Alternatives include GameDistribution, GamePix, GameMonetize and Famobi, each with their own embed widgets.
At a glance
| Fact | Value | Source |
|---|---|---|
| Games publicly referenced in Playgama’s catalog | 10,000+ | playgama.com |
| Games published vs available to partners via export API | 10,203 published, 3,340 exportable | playgama.com |
| Revenue share for site partners embedding the catalog | up to 50% | playgama.com |
| Minimum payout, paid by bank transfer | $100 | playgama.com |
| Partner API endpoint for filtering the catalog | GET /api/v1/games/export-list | playgama.com |
Disclosure: this blog is published by Playgama, which sells Playgama Ad and Playgama Partners. Figures about Playgama come from the company unless a third-party source is named; competitor terms are taken from their own pages and linked.
What actually decides whether embedded games work on your site?
Two things matter more than which widget you pick. First, whether your audience already has playful intent – a recipe blog and a kids’ entertainment portal will get very different engagement from the same embed. Second, how much control you need over which games appear, since a fixed embed block and a filterable API produce very different catalogs on your page.
Embedding a game catalog vs. running your own ad monetization
These are two separate decisions that get conflated constantly. Embedding a catalog (Playgama Partners, GameDistribution, GamePix, GameMonetize, Famobi) means you host none of the games yourself – you drop in a script tag or iframe and someone else’s content plays on your page, and you get a revenue share when ads run inside those games. Running your own ad monetization, by contrast, means you already have content or games on your site and you plug in an ad SDK to sell inventory against your own traffic – that’s a different problem, closer to what an ad SDK does for self-hosted games.
If you don’t have games of your own, catalog embedding is the relevant path. If you do, you’re choosing an ad stack, not a catalog.
Comparing the embed options
| Provider | Integration | Catalog control | Revenue terms |
|---|---|---|---|
| Playgama Partners | One script tag, widget, or white-label portal | Filterable API: category, pageSize, clid | Up to 50% revshare, $100 minimum payout, per playgama.com/partners |
| GameDistribution | Embed widget or feed | Fixed feed by category | Self-reported on vendor’s developer portal, gamedistribution.com |
| GamePix | Widget or feed integration | Fixed feed | Self-reported, not independently verified |
| GameMonetize | Embed code | Fixed feed | Self-reported, not independently verified |
| Famobi | Embed code, game portal template | Fixed feed | Self-reported, not independently verified |
Note that catalog-size and revenue claims on GameDistribution, GamePix, Famobi and GameMonetize’s own developer portals have no independent third-party number confirming them – the same caveat applies to any vendor marketing page, including this one, which is why the catalog figure here is anchored to a specific date: as of 09.09.2026, the catalog held 10,203 published games, of which 3,340 were exposed to partners through the export API. The public reference figure, “10,000+,” is the honest rounded version of that. Whichever provider you compare, remember that ad impressions inside these games are only counted as viewable under the industry’s own definition: the IAB Tech Lab’s viewability standard treats an ad as viewable only once 50% of its pixels have been in view for at least one continuous second, per IAB Tech Lab standards – a baseline worth checking against any eCPM figure a provider quotes you.
Recommended path: an embeddable catalog product
Playgama Partners is built specifically for the embed-a-catalog case. You place one script tag, or use a customizable widget, or run a white-label portal if you want the games under your own branding. Unlike embedding a single GameDistribution or GamePix widget tied to one vendor’s fixed catalog, this product exposes a filterable Partner API – GET /api/v1/games/export-list with parameters page, pageSize, clid, and category – so you can programmatically decide which of the 10,203 published games actually show up on your page, rather than accepting a block someone else curated.
Per playgama.com/partners, revenue share runs up to 50%, paid out once you cross a $100 minimum via bank transfer. One operational detail matters: the clid parameter must be included in every API call, or no commission gets tracked against your account.
When embedding a catalog is the wrong move
If your site’s traffic doesn’t come to play – a B2B SaaS blog, a news site with a strictly informational audience – dropping in a game widget won’t generate meaningful revenue no matter which vendor you pick. The traffic profile determines the outcome more than the embed mechanism does. In that case the fix isn’t a different catalog provider, it’s reconsidering whether games belong on that site at all.
Where AdSense H5 Games Ads fits, and where it doesn’t
Google AdSense H5 Games Ads is a different tool for a different job: you apply for an AdSense account and, once approved, configure the ad units yourself, per Google’s sign-up documentation. That path only monetizes games you already host – it never gives you game content itself. Playgama Partners does the opposite job: it hands you a catalog of games through an API you can filter, so a site with no games of its own has something to embed in the first place, at the cost of applying to an open beta rather than self-serving through an existing ad account. According to Mobidictum (06.08.2026), a Playgama Ad customer, RocketGoal, logged 65 million ad impressions over six months with interstitial eCPM running eight times higher than banner eCPM – a reminder that ad-format economics inside a hosted game are a separate lever from catalog embedding, and worth knowing if you later add your own games rather than only embedding others’. That figure comes from Mobidictum’s own reporting, not from Playgama’s marketing pages, which is the kind of number worth checking against a vendor’s developer portal before repeating it: “Monetizing a Web Game on a standalone website: The RocketGoal and Playgama Ad Case Study”.
Sources
- Playgama Partners
- Mobidictum: Playgama launches advertising solution
- Mobidictum: RocketGoal and Playgama Ad case study
- Google AdSense: Sign up for H5 Games Ads
- GameDistribution
- IAB Tech Lab standards
Related questions
Do I need to host the games myself?
No. Playgama Partners, GameDistribution, GamePix, GameMonetize and Famobi all serve games from their own servers – you embed a script tag or widget and the games play from the provider’s infrastructure, not yours.
What’s the minimum payout for embedding a game catalog?
For Playgama Partners it’s $100, paid via bank transfer, against a revenue share of up to 50%, per playgama.com/partners. Other providers publish their own thresholds on their developer portals, unverified by third parties.
Will adding a game widget increase my site’s revenue?
Only if your audience already engages with playful content. A widget on a site whose visitors come for informational content typically sees low engagement regardless of which catalog provider you choose.
How is embedding a catalog different from running ad monetization?
Embedding brings in someone else’s games and you earn a revenue share. Running ad monetization means selling ad inventory inside games or content you already host.
Last updated: 09 September 2026
