Implementing and Adjusting Mouse Sensitivity in Unity
Mouse sensitivity tuning is crucial for creating a responsive and customizable experience in first-person shooter games. In Unity, you can achieve this through various approaches, ensuring users can personalize their gameplay experience.
1. Setting Up Mouse Sensitivity Variables
public class MouseLook : MonoBehaviour {
public float mouseSensitivity = 100f;
public Transform playerBody;
private float xRotation = 0f;
void Start() {
Cursor.lockState = CursorLockMode.Locked;
}
void Update() {
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}
2. Adjusting Sensitivity Through UI
- Create a UI slider to adjust in-game mouse sensitivity.
- Bind the slider value to the
mouseSensitivity
variable.
using UnityEngine.UI;
public Slider sensitivitySlider;
void Start() {
sensitivitySlider.value = PlayerPrefs.GetFloat("mouseSensitivity", 100f);
sensitivitySlider.onValueChanged.AddListener(OnSensitivityChanged);
}
void OnSensitivityChanged(float value) {
mouseSensitivity = value;
PlayerPrefs.SetFloat("mouseSensitivity", value);
}
3. Saving and Loading Sensitivity Settings
- Use Unity’s
PlayerPrefs
to save and retrieve user’s sensitivity settings across game sessions.
4. Fine-Tuning Precision
Consider allowing the use of DPI adjustments in conjunction with in-game sensitivity to offer precision tuning. Provide options for different control schemes, such as low-DPI-high-sensitivity or high-DPI-low-sensitivity settings.
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5. Testing and Feedback
- Conduct testing sessions with players to gather feedback on mouse settings.
- Ensure sensitivity adjustments align with user preferences for both accuracy and comfort.