Table of Contents
Implementing a Fullscreen Toggle in Unity
Using Screen Class
In Unity, you can easily toggle fullscreen mode using the Screen
class. Here’s a simple way to implement this feature:
void ToggleFullscreen() {
Screen.fullScreen = !Screen.fullScreen;
}
Attach this method to a button or key press event to allow players to switch between fullscreen and windowed mode.
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Using Player Preferences
To save the player’s preference for fullscreen mode, use the PlayerPrefs
class:
void Start() {
bool isFullScreen = PlayerPrefs.GetInt("Fullscreen", 1) == 1;
Screen.fullScreen = isFullScreen;
}
Additionally, set the value when changing fullscreen mode:
void ToggleFullscreen() {
Screen.fullScreen = !Screen.fullScreen;
PlayerPrefs.SetInt("Fullscreen", Screen.fullScreen ? 1 : 0);
}
Implementing a Fullscreen Toggle in Unreal Engine
Using C++
In Unreal Engine, you can modify the fullscreen mode directly within a C++ class. Use the following code to toggle fullscreen mode:
void ToggleFullscreen() {
if (GEngine) {
GEngine->GameViewport->GetWindow()->SetWindowMode(EWindowMode::Fullscreen);
}
}
This method will change the window mode to fullscreen. Use EWindowMode::Windowed
to revert to windowed mode.
Using Blueprints
You can also achieve this using Blueprints by using the Execute Console Command
node with the command: "r.setres 1920x1080f"
for fullscreen or "r.setres 800x600w"
for windowed mode.
Best Practices
- Ensure that the resolution is supported by the monitor to avoid exceptions.
- Provide visual feedback to the player on resolution change.
- Store player preferences using a configuration file or in-game settings menu.