How can I implement a shortcut like Ctrl+B for bold text functionality in my in-game text editor?

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Implementing Ctrl+B Shortcut for Bold Text in a Unity In-Game Editor

Creating a custom keyboard shortcut like Ctrl+B in Unity requires handling user input and applying text formatting. Below is a step-by-step guide to implement this functionality.

Step 1: Setup the Input System

Ensure you’re using Unity’s Input System package for enhanced input features:

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  • Install the Input System from the Unity Package Manager.
  • In your project settings, enable the new Input System.

Step 2: Detect Key Combinations

Using Unity’s Input System, you can detect when specific key combinations are pressed. Here’s a sample script to get started:

using UnityEngine;
using UnityEngine.InputSystem;
public class TextEditorShortcut : MonoBehaviour {
private void Update() {
if (Keyboard.current == null) return;
if (Keyboard.current.ctrlKey.isPressed && Keyboard.current.bKey.wasPressedThisFrame) {
ApplyBoldText();
}
}
void ApplyBoldText() {
// Your code to toggle bold formatting
Debug.Log("Bold formatting applied");
}
}

Step 3: Implement Text Formatting

For bold text functionality, you typically modify the text style or apply markup. If using a rich text system, you might use tags, as in:

void ApplyBoldTextToUI(string inputText) {
string boldText = "" + inputText + "";
// Update the display text with boldText
}

Step 4: Integrate with UI Components

Link this functionality to a UI text component. If utilizing Unity UI Text, TMP_Text, or similar, use the component for rendering:

public TextMeshProUGUI textComponent;
void ApplyBoldText() {
string selectedText = GetSelectedText();
textComponent.text = "" + selectedText + "";
}

Additional Considerations

  • Input Focus: Ensure your input focus is on a text field or appropriate UI element when capturing key combinations.
  • User Feedback: Provide visual feedback (such as changing button states) to indicate when text is bolded.

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Joyst1ck

Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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