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What methods can I use to check if a game character has reached a specific waypoint during gameplay in Godot?

Checking Waypoint Arrival in Godot Using Godot’s Built-in Functions Godot provides several built-in functions to determine when a game character reaches a specific waypoint: Distance Checks: One of the simplest methods is to periodically check the distance between the character’s current position and the target waypoint. This can be achieved […]

January 28, 2025

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