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Unity

How can I implement a character’s in-game schedule and interactions, similar to Caroline in Stardew Valley, to enhance NPC engagement?

Implementing Character Schedules and Interactions in Unity Overview Creating realistic NPC schedules and interactions, like Caroline in Stardew Valley, requires a combination of scheduling algorithms, behavior frameworks, and interaction systems. This enables NPCs to have believable daily routines and engaging dialogues with players. Step-by-Step Implementation 1. In-game Time Management Start […]

March 5, 2025

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