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Unity

How can implementing hitscan weapons affect gameplay balance in my first-person shooter game?

Understanding Hitscan Weapons in FPS Games Hitscan weapons, commonly used in first-person shooters (FPS), register a hit instantly when the player pulls the trigger, calculating whether the line intersects with any target within range. Unlike projectile weapons, hitscan eliminates travel time, offering immediate feedback and simplicity in hit detection. Impact […]

February 17, 2025

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