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How can I implement a mechanic that reduces or prevents character flinching when taking damage in my action RPG?

Implementing Flinch Reduction Mechanics in Action RPGs Flinching is a common mechanic in action RPGs where a character shows a brief interruption or stagger when taking damage. While it adds realism, reducing or preventing flinching can enhance gameplay fluidity, especially during intense combat situations. Here is how you can achieve […]

February 17, 2025

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