Unity

How do I find a perpendicular vector to implement a camera system that correctly orients to the player’s direction in my 3D game?

Calculating a Perpendicular Vector for Camera Orientation in Unity Understanding Vector Orientation In a 3D game environment, a common requirement for camera systems is to orient them correctly based on the player’s direction. To achieve this, understanding vector mathematics is essential. A perpendicular vector is crucial for establishing an orthogonal […]

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