General

What key mechanics from bumper pool can I adapt to create an engaging mini-game in my virtual sports simulator?

Adapting Bumper Pool Mechanics for a Virtual Sports Simulator Bumper Ball Ricochet Mechanics Implement realistic physics for ball collision and ricochet. Utilize a physics engine to simulate ball spins and rebounds accurately, which are crucial to replicating bumper pool interactions. This involves calculating collision angles and using them to determine […]

Unity

How can negative velocity be implemented in Unity to simulate reverse movement or direction change of an object?

Implementing Negative Velocity in Unity for Reverse Movement In Unity, simulating reverse movement or changing the direction of an object using negative velocity can be crucial for creating realistic motion and dynamic gameplay. Here’s a breakdown of how to achieve this: Understanding Rigidbody Physics Unity’s physics system leverages Rigidbody components […]

Unity

How can I create a time slow-down effect for everything but my player in Unity?

Implementing a Time Slow-Down Effect in Unity Creating a time slow-down effect where everything except the player is affected in Unity involves manipulating the Time.timeScale property. Here’s a step-by-step guide to achieve this effect: Step 1: Basic Slow-Down Setup Initially, you can set up the time slow-down effect by adjusting […]