General

How can I incorporate shorthand writing into a character’s dialogue system in my text-based adventure game?

Incorporating Shorthand Writing into Dialogue Systems Incorporating shorthand writing into a character’s dialogue system in a text-based adventure game can add a layer of complexity and uniqueness to gameplay. Here’s a structured approach: 1. Understanding Shorthand Writing Shorthand writing involves a set of abbreviated symbols to represent words or phrases […]

Unity

How can I convert camera rotation angles from degrees to radians for accurate transformation calculations in Unity?

Converting Camera Rotation Angles from Degrees to Radians in Unity In Unity, accurately converting camera rotation angles from degrees to radians is essential for applying trigonometric functions that are native to many programming environments. This process ensures that camera movements and rotations are handled correctly in various game scenarios. Why […]

Godot

How do I implement angle calculations using degrees and radians in Godot’s physics engine?

Implementing Angle Calculations in Godot Understanding Radians and Degrees In game development, particularly within physics engines like Godot’s, angles are often utilized in radians rather than degrees due to their natural fit in mathematical calculations, especially trigonometry. This allows for seamless integration with functions that perform rotations and other angle-related […]

General

What are some narrative and design techniques used in “What We Become What We Behold” that could inform the development of a similarly impactful indie game?

Narrative and Design Techniques in “What We Become What We Behold” 1. Minimalistic Design “What We Become What We Behold” uses simple yet effective design elements. The game employs basic graphics and minimal colors to focus players’ attention on the narrative and interactive aspects. For indie developers, simplifying visual elements […]

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