General

What are some narrative and design techniques used in “What We Become What We Behold” that could inform the development of a similarly impactful indie game?

Narrative and Design Techniques in “What We Become What We Behold” 1. Minimalistic Design “What We Become What We Behold” uses simple yet effective design elements. The game employs basic graphics and minimal colors to focus players’ attention on the narrative and interactive aspects. For indie developers, simplifying visual elements […]

Godot

How do I optimize the performance of my Godot game engine using multithreading, considering the number of threads per core?

Optimizing Godot Game Engine Performance with Multithreading Understanding Godot’s Threading Model Godot provides threading capabilities that enable efficient execution of parallel tasks. It is crucial to understand how many threads your system can effectively utilize. Generally, aligning your thread count with your CPU’s available cores and logical threads is recommended. […]