Unity

How can I render a filled circle efficiently using Unity’s graphics engine?

Rendering a Filled Circle Efficiently in Unity Using Unity’s Gizmos In Unity, to render a filled circle efficiently, especially during development for debugging purposes, one can use Gizmos. However, Gizmos are not rendered during runtime, so their primary usage is in the Editor. Here’s how to draw a filled circle […]

Unity

How can I efficiently use arrays or lists to manage inventory items in my RPG game?

Efficient Inventory Management with Arrays and Lists in Unity Choosing Between Arrays and Lists Both arrays and lists have their distinct advantages and are suited for different scenarios. Arrays are beneficial for situations where the size of the inventory is fixed or changes infrequently. Arrays offer better performance due to […]

Unity

How can I optimize querying of game objects in Unity in real-time?

Optimizing Real-Time Querying of Game Objects in Unity Using Efficient Data Structures One way to optimize querying is through efficient data structures like Quadtrees or Octrees. These structures help organize game objects spatially, allowing faster lookup and reducing the need for iterating over all objects. Leveraging Unity’s Built-in Systems Unity […]

General

What steps should I follow to implement a basic multiplayer feature in a Scratch game?

Implementing a Basic Multiplayer Feature in Scratch Step 1: Understanding Scratch’s Limitations Scratch is inherently a single-player platform with limited networking capabilities. However, you can use ‘cloud variables’ to store and share game data between players. Cloud variables are only available in Scratch when you are logged in, and they […]

Games categories