General

How can I ensure my browser-based game is optimized for fullscreen mode in Chrome?

Optimizing Your Browser-Based Game for Fullscreen Mode in Chrome 1. Implementing the Fullscreen API To effectively enable fullscreen mode in Chrome, utilize the Fullscreen API, which allows you to programmatically request the fullscreen view. This can be done using JavaScript: document.documentElement.requestFullscreen(); Make sure to handle user-initiated events to trigger this […]

Unity

How can I determine the final velocity of an object in a game physics engine when given initial velocity and displacement, but not acceleration?

Calculating Final Velocity from Initial Velocity and Displacement in a Game Physics Engine Understanding the Physics Equation In physics-based game development, determining the final velocity of an object without direct acceleration data requires applying kinematic equations. The fundamental equation used in this context is derived from: vf2 = vi2 + […]

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