Unity

How can I prevent users from accidentally deleting critical game files in Unity, similar to system32 protection in an OS?

Preventing Accidental Deletion of Critical Game Files in Unity 1. Implement File Permission Controls Use platform-specific file permission APIs to restrict user access to critical game files. For example, on Windows, you can alter file attributes to make them read-only or hidden using C#: using System.IO;File.SetAttributes(“path/to/critical/file”, FileAttributes.ReadOnly | FileAttributes.Hidden); 2. […]

General

How can I implement a resource-gathering system for metal in Infinite Craft?

Implementing a Metal Resource-Gathering System in Infinite Craft 1. Designing the Resource Nodes Begin by defining specific resource nodes where players can gather metal. These nodes should be scattered throughout the game world and could include deposits, ore veins, or scrap piles. Each type of node can yield different quantities […]

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