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How can the design of animatronics from Five Nights at Freddy’s inspire character development for a non-playable antagonist in my horror game?

Using Animatronics Design for Horror Game Antagonists Understanding the Core Elements To effectively utilize animatronic design from Five Nights at Freddy’s (FNaF) in your horror game, it’s crucial to grasp the core elements that make these characters so terrifying: Uncanny Valley Effect: FNaF animatronics harness the uncanny valley—creating humanoid features […]

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How can I design a crafting system with endless possibilities for a sandbox game?

Designing a Crafting System with Endless Possibilities in a Sandbox Game Creating a crafting system with endless possibilities requires a strategic approach to design and implementation, focusing on flexibility, player creativity, and scalability. Here are the key considerations: 1. Systems-Based Game Design Adopt a systems-based approach where crafting is seen […]

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