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What are some creative ways to structure the decision-making process in a choice-based narrative game, inspired by the MASH game?

Creative Decision-Making Structures in Choice-Based Narrative Games Utilizing Branching Storylines Incorporate multiple narrative branches that players can explore based on their choices. This approach can increase replayability and deepen player engagement by allowing them to see the varied consequences of their decisions. A visual story map can assist in planning […]

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How can I design a balanced combat system reflecting the power differences akin to Saitama and Goku in my crossover fighting game?

Designing a Balanced Combat System in a Crossover Fighting Game Understanding Power Scaling Designing a combat system that reflects significant power differences—such as those between characters like Saitama and Goku—requires careful consideration of power scaling and balance techniques. Here are some strategies: Dynamic Scaling: Implement a dynamic power scaling system […]

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