Who created and currently owns Roblox?

TL;DR

Roblox was created by David Baszucki and Erik Cassel in 2004. It’s currently owned by Roblox Corporation, a publicly traded company led by CEO David Baszucki.


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The Founders Behind Roblox

Roblox was created by David Baszucki and Erik Cassel in 2004. David Baszucki, often known by his Roblox username “builderman,” serves as the CEO and co-founder of Roblox Corporation. Erik Cassel was the co-founder and original CTO, though he sadly passed away in 2013 after battling cancer.

Current Ownership Structure

Today, Roblox Corporation owns and operates the platform. The company went public in March 2021 and trades on the New York Stock Exchange under the ticker symbol RBLX. As a publicly traded company, ownership is distributed among shareholders, with David Baszucki maintaining a significant stake as founder and CEO.

Key Leadership

David Baszucki continues to lead the company as Chief Executive Officer. Under his guidance, Roblox has grown from a small startup to a global platform with millions of users worldwide. The company is headquartered in San Mateo, California, and has expanded internationally with offices in multiple countries.

Company Evolution

What started as “DynaBlocks” in 2004 was renamed to Roblox in 2005. The platform officially launched to the public in 2006. Since then, it has evolved into one of the world’s largest user-generated content platforms, allowing players to create, share, and monetize their own games and experiences.

The platform’s success stems from its unique approach to user-generated content and its robust development tools that make game creation accessible to users of all ages. If you’re interested in exploring what makes Roblox so popular, you might want to try some of the creative experiences available on the platform.

Who this is for:

Who this article is for: Gamers, parents, and anyone curious about the origins and ownership of the popular Roblox platform.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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