When was Robux first introduced in Roblox?

TL;DR

Robux was introduced on May 14, 2007, replacing the original “Roblox Points” currency system to create a more robust virtual economy.


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The Birth of Robux: May 14, 2007

Robux was officially introduced on May 14, 2007, replacing Roblox’s original currency system that used “Roblox Points.” This transition marked a significant milestone in the platform’s evolution, establishing the premium currency system that millions of players know today.

Before Robux: The Roblox Points Era

Prior to Robux, Roblox operated with a different currency called Roblox Points. Players could earn these points through various activities, but the system lacked the flexibility and monetization potential that Roblox needed as it grew. The shift to Robux represented a more sophisticated approach to virtual economics.

Why the Change Happened

The introduction of Robux served several key purposes:

  • Monetization: Robux could be purchased with real money, creating a revenue stream for Roblox Corporation
  • Economy control: The new system gave developers better control over the in-game economy
  • Premium features: Robux enabled access to exclusive items, avatar customizations, and game passes
  • Developer rewards: Game creators could earn Robux through their creations and convert them back to real currency

Robux Through the Years

Since 2007, Robux has undergone several changes in pricing, earning methods, and usage. The currency has become central to Roblox’s ecosystem, powering everything from avatar accessories to game development tools. Today, players can acquire Robux through purchases, premium memberships, or by creating successful games and items.

Understanding Robux’s history helps explain why it’s such an integral part of the Roblox experience, and you can put this knowledge to good use exploring the many creative worlds available on the platform.

Who this is for: Roblox players curious about the platform’s history and anyone interested in virtual currency evolution.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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