When was Roblox first released to the public?

Who this is for: Gaming enthusiasts, Roblox players, and anyone curious about the platform’s origins and development history.


Ready to jump in? Play roblox games and discover the creativity that started with that historic 2006 launch.

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Roblox’s Public Release Timeline

Roblox was first released to the public on September 1, 2006. This marked the official launch of what would become one of the world’s most popular gaming platforms, allowing users to create and play games built by other community members.

The Journey Before Public Launch

The platform didn’t appear overnight. Development began in 2004 when David Baszucki and Erik Cassel started working on the concept. Initially called “DynaBlocks,” the platform underwent extensive testing and refinement before its public debut.

During the beta phase in 2005, the creators invited select users to test the platform and provide feedback. This crucial period helped shape many of the core features that would define Roblox’s user experience.

Key Milestones After Launch

  • 2007: Introduction of the virtual currency system
  • 2008: Launch of the Developer Exchange program
  • 2012: Mobile app releases for iOS and Android
  • 2015: Xbox One compatibility added
  • 2021: Public trading begins on NYSE

Why September 2006 Matters

The September 1, 2006 release date represents more than just a launch—it marked the beginning of user-generated gaming as we know it today. Unlike traditional games developed by studios, Roblox empowered everyday users to become game creators, fundamentally changing how people interact with digital entertainment.

From those humble beginnings in 2006, Roblox has grown into a platform hosting millions of user-created experiences, proving that the vision Baszucki and Cassel had nearly two decades ago was truly ahead of its time. If you’re curious about experiencing some of the creative games this platform has inspired, you’ll find plenty of exciting options to explore.

TL;DR

Roblox was first released to the public on September 1, 2006, after beginning development in 2004 under the name “DynaBlocks.”

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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