When was Roblox created and first released?

TL;DR

Roblox was created in 2004 by David Baszucki and Erik Cassel, then officially released to the public on September 1, 2006.


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Roblox’s Creation Timeline

Roblox was created in 2004 by David Baszucki and Erik Cassel, who initially founded the company under the name DynaBlocks. The platform underwent significant development over two years before its public release.

Official Launch Date

Roblox was first released to the public on September 1, 2006. This marked the beginning of what would become one of the world’s most popular gaming platforms, allowing users to create and play games built by other community members.

Early Development Phase

During the initial development period from 2004 to 2006, Baszucki and Cassel worked on building the core technology that would power the platform. They focused on creating tools that would enable users to build their own 3D worlds and games using a block-based system.

Key Milestones After Launch

Following its 2006 release, Roblox experienced steady growth:

  • 2007: Introduction of the virtual currency system
  • 2008: Launch of the Developer Exchange program
  • 2012: Mobile versions released for iOS and Android
  • 2020: Public trading began on the New York Stock Exchange

From Startup to Gaming Giant

What started as a small project by two developers has evolved into a massive platform hosting millions of user-generated games. The company’s vision of empowering creativity through accessible game development tools has remained consistent since those early days in 2004.

If you’re interested in exploring games similar to those found on Roblox, you’ll find plenty of creative and engaging options to discover.

Who this is for:

Who this article is for: Gamers curious about Roblox’s history and anyone interested in the origins of user-generated gaming platforms.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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