What phrases does Granny say in the game?

Who this is for: Horror game fans and Granny players wanting to understand the game’s audio cues and atmospheric elements.


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Granny’s Chilling Voice Lines

Granny, the terrifying antagonist of the popular horror game, has several memorable phrases that add to the game’s spine-tingling atmosphere. Her voice lines are strategically placed to heighten tension and create jump scares throughout your escape attempts.

Main Phrases Granny Says

  • “I can hear you…” – This haunting whisper often plays when Granny is searching for you after hearing a noise
  • “Where are you?” – A menacing question she asks while patrolling the house looking for intruders
  • “I know you’re here…” – Another unsettling line that indicates she’s aware of your presence
  • “Come out, come out…” – A classic horror trope delivered in Granny’s distinctive creepy voice
  • Growling and breathing sounds – While not exactly phrases, these audio cues are equally important for gameplay

When You’ll Hear These Lines

Granny’s voice lines typically trigger when you make noise by dropping items, stepping on creaky floorboards, or when she’s actively hunting you down. The timing is designed to maximize fear factor – you might hear her voice echoing through the house just when you think you’re safe.

Audio Design Impact

These phrases aren’t just random scary sounds. They serve important gameplay functions by indicating Granny’s current state and location. Experienced players learn to interpret these audio cues to better navigate the house and avoid capture.

The voice acting creates an atmosphere of constant dread that keeps players on edge throughout their escape attempts. If you’re ready to experience Granny’s terrifying dialogue firsthand, you can dive into the original nightmare that started it all.

TL;DR

Granny says phrases like “I can hear you…”, “Where are you?”, and “I know you’re here…” to create tension and indicate her hunting state during gameplay.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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