What is Nikilis Roblox’s age?

TL;DR

Nikilis is currently 24 years old, born January 16, 2000. He became famous as a teenage Roblox developer for creating Murder Mystery 2.


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Nikilis’s Current Age and Background

Nikilis, the popular Roblox developer behind hit games like Murder Mystery 2, is currently 24 years old as of 2024. Born on January 16, 2000, this talented game creator has been making waves in the Roblox community since his teenage years.

Early Start in Game Development

What makes Nikilis particularly impressive is how young he was when he started creating successful Roblox experiences. He began developing games on the platform while still in his teens, showing remarkable programming skills and creativity that would later make him one of Roblox’s most recognized developers.

Rise to Fame Through Murder Mystery 2

Nikilis gained massive popularity through Murder Mystery 2, which became one of the most played games on Roblox. The game’s success catapulted him into Roblox stardom, earning him millions of visits and a dedicated fanbase. His ability to create engaging gameplay mechanics at such a young age demonstrates exceptional talent in game design.

Current Status and Continued Success

Now in his mid-twenties, Nikilis continues to be active in the Roblox development scene. He maintains a strong social media presence and regularly updates his games, proving that his initial success wasn’t just beginner’s luck but rather the foundation of a lasting career in game development.

His journey from a teenage developer to a successful game creator shows how the Roblox platform can provide opportunities for young talent to flourish. If you’re inspired by Nikilis’s story and want to explore more creative gaming experiences, you’ll find plenty of exciting options to discover.

Who this is for: Roblox fans curious about popular developers and young gamers interested in game creation success stories.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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