What font is used in Friday Night Funkin?

Who this is for: Game developers, graphic designers, FNF fans, and anyone curious about the visual design choices behind popular indie games.


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The Main Font: Phantom Muff

Friday Night Funkin’ primarily uses a custom font called Phantom Muff for most of its text elements, including menus, dialogue, and UI components. This chunky, bold typeface gives the game its distinctive retro arcade aesthetic that perfectly matches the pixel art style and funky soundtrack.

Additional Fonts in the Game

While Phantom Muff handles the heavy lifting, FNF actually incorporates several fonts depending on the context:

  • VCR OSD Mono – Used for certain technical displays and some menu elements
  • Pixel Arial – Appears in specific dialogue boxes and credits
  • Custom bitmap fonts – Hand-crafted pixel fonts for special effects and week-specific content

Why These Font Choices Work

The typography in Friday Night Funkin’ isn’t random. Phantom Muff’s thick, rounded letterforms create excellent readability even at lower resolutions, which is crucial for a game that celebrates retro gaming culture. The font’s playful character aligns perfectly with the game’s irreverent tone and colorful cast of characters.

Getting the Fonts

Phantom Muff is freely available online and has become popular among indie game developers and graphic designers. VCR OSD Mono is also a free font that mimics old CRT monitor displays, adding to that nostalgic gaming vibe that makes FNF so appealing.

The careful font selection contributes significantly to Friday Night Funkin’s visual identity, making it instantly recognizable and helping create that perfect blend of modern polish and retro charm that has made the game such a cultural phenomenon.

TL;DR

Friday Night Funkin’ primarily uses Phantom Muff font for its distinctive chunky, retro aesthetic, along with VCR OSD Mono and custom bitmap fonts for specific elements.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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