How old is the Roblox platform?

TL;DR

Roblox launched in 2006, making it approximately 18 years old as of 2024. The platform began development in 2004 and has grown from a small startup to one of the world’s largest gaming platforms.


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Roblox’s Birth and Early Years

Roblox was officially launched in 2006, making the platform approximately 18 years old as of 2024. The journey began even earlier though – development started in 2004 by David Baszucki and Erik Cassel under the company name DynaBlocks, which was later renamed to Roblox Corporation.

Key Milestones in Roblox’s Timeline

The platform’s evolution has been remarkable:

  • 2004-2005: Initial development phase under DynaBlocks
  • September 2006: Official public launch as Roblox
  • 2007: Introduction of the virtual currency system
  • 2012: Mobile app releases for iOS and Android
  • 2021: Public trading debut on NYSE

From Startup to Gaming Giant

What started as a small project has grown into one of the world’s largest gaming platforms. Roblox now hosts millions of user-generated games and experiences, with over 200 million monthly active users worldwide. The platform’s longevity of nearly two decades demonstrates its successful adaptation to changing gaming trends and technology.

Why Age Matters for Roblox

Roblox’s 18-year journey represents significant maturity in the gaming industry. This extended timeline has allowed the platform to build robust development tools, establish a massive creator economy, and cultivate multiple generations of players. Many current developers actually grew up playing Roblox games themselves.

Whether you’re curious about the platform’s history or looking to explore what Roblox has to offer today, there’s never been a better time to discover the creative possibilities this veteran platform provides.

Who this is for: Gamers curious about Roblox’s history, parents researching the platform, and anyone interested in gaming industry milestones.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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