How much revenue has the game Granny generated?

Who this is for: Game developers, industry analysts, and curious players interested in indie game financial success stories.


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Granny’s Mobile Revenue Success

The horror game Granny has generated substantial revenue across multiple platforms, with mobile being its primary money-maker. While exact figures aren’t publicly disclosed by developer DVloper, industry estimates suggest the mobile version has earned between $10-50 million since its 2017 launch.

Mobile Platform Performance

Granny’s free-to-play model on mobile devices drives revenue through advertisements and in-app purchases. The game consistently ranks among top horror games on both iOS and Android stores, with over 100 million downloads worldwide. Revenue streams include:

  • Interstitial and rewarded video ads
  • Premium ad-free versions
  • Character skin purchases
  • Extra lives and power-ups

Steam and PC Revenue

The Steam version, priced at $4.99, has sold an estimated 500,000-1 million copies based on review counts and player statistics. This translates to roughly $2.5-5 million in gross revenue before platform fees. The PC version maintains steady sales due to its cult following and streaming popularity.

Franchise Expansion Impact

DVloper has capitalized on Granny’s success by releasing sequels like Granny: Chapter Two and Granny 3, each generating additional revenue streams. The franchise’s total estimated revenue likely exceeds $15-20 million when combining all platforms and titles.

The game’s simple yet effective horror mechanics have proven that indie developers can achieve massive financial success with the right concept and execution. If you’re curious about experiencing this revenue-generating phenomenon yourself, you can dive into the original terrifying gameplay.

TL;DR

Granny has generated an estimated $15-20 million across all platforms, with mobile being the primary revenue source through ads and in-app purchases.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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