How much does Minecraft cost on mobile devices?

Who this is for: Mobile gamers considering purchasing Minecraft and parents researching game costs for their children.


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📱 Minecraft Mobile Pricing Breakdown

Minecraft Pocket Edition costs $6.99 USD on both iOS App Store and Google Play Store. This is a one-time purchase that gives you the full game with no subscription fees or monthly charges.

What You Get for $6.99

  • Complete Minecraft experience optimized for touchscreen controls
  • Creative and Survival modes
  • Multiplayer support for up to 10 friends
  • Cross-platform play with other Minecraft editions
  • Regular content updates at no extra cost
  • Access to the Minecraft Marketplace (optional purchases)

Platform-Specific Details

Platform Price Additional Notes
iOS (iPhone/iPad) $6.99 Requires iOS 10.0 or later
Android $6.99 Works on most Android 4.2+ devices
Amazon Appstore $6.99 Same features as Google Play version

Optional Add-Ons and Marketplace

While the base game costs $6.99, you can purchase additional content through the Minecraft Marketplace. These include texture packs ($1.99-$4.99), skin packs ($1.99-$2.99), and adventure maps ($3.99-$7.99). However, these purchases are completely optional—the core game provides unlimited gameplay without any additional spending.

Money-Saving Tips

Watch for seasonal sales where Minecraft Pocket Edition occasionally drops to $3.99 or lower. The game also frequently appears in mobile gaming bundles or promotional offers from app stores. Some mobile carriers include Minecraft in their gaming subscription packages.

At under seven dollars, Minecraft mobile delivers exceptional value with hundreds of hours of creative building and survival gameplay that rivals much more expensive gaming experiences.

TL;DR

Minecraft Pocket Edition costs $6.99 as a one-time purchase on iOS and Android, including the full game with no subscription fees required.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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