How many revives are allowed in Block Blast?

Who this is for: Block Blast players wanting to understand the revive mechanics and maximize their gameplay strategy.


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Block Blast Revive System Explained

In Block Blast, you get 3 revives per game session by default. This means when your board fills up and you can’t place any more blocks, you can use a revive to clear some space and continue playing up to three times before the game truly ends.

How Revives Work

When you trigger a revive, the game typically removes several random blocks from your board, giving you breathing room to continue. Each revive costs you one of your available chances, and once you’ve used all three, your next mistake will end the game permanently.

Getting Additional Revives

While the standard limit is three revives, some players report ways to potentially get more:

  • Watching ads: Some versions offer extra revives in exchange for viewing advertisements
  • Daily bonuses: Logging in regularly might grant additional revival opportunities
  • In-app purchases: Premium versions may include extra revives as part of paid packages

Strategic Revive Usage

Smart players don’t waste their revives early in the game. Since you only get three chances, it’s better to save them for when you’ve achieved a high score and want to push even further. Using a revive when you’re at 500 points versus 5,000 points makes a huge difference in your final score potential.

The key is recognizing when you’re in a truly difficult situation versus when you can still make strategic moves. Sometimes what looks like a dead end actually has a solution if you think creatively about block placement.

Understanding the revive system helps you plan better strategies and maximize your scoring potential in this addictive puzzle experience.

TL;DR

Block Blast gives you 3 revives per game session. Use them wisely to extend high-scoring runs rather than wasting them early.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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