How do you get the Trax spawner in Steal a Brainrot?

Who this is for: Roblox players looking to unlock the Trax spawner in Steal a Brainrot, especially mobile and iPad users.


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Finding the Trax Spawner Location

The Trax spawner in Steal a Brainrot is located in the **Train Station area** of the map. You’ll need to navigate to the railway platform section where you can see the train tracks and station building. The spawner appears as a glowing interactive object near the main platform.

Step-by-Step Guide to Get There

Start from the main spawn point and head towards the industrial district. Look for the large railway bridge – you can’t miss it as it’s one of the most prominent structures on the map. Once you spot the bridge, walk underneath it and follow the tracks until you reach the station platform.

The Trax spawner will be positioned on the platform itself, usually near the ticket booth or waiting area. It has a distinctive blue glow that makes it easy to spot once you’re in the right location.

Tips for Mobile and iPad Players

If you’re playing on mobile or iPad, the controls might feel different when navigating to the spawner. Use the joystick carefully when approaching the platform area, as the spawner can be a bit tricky to interact with on touch devices. Make sure to tap directly on the glowing object to activate it.

What the Trax Spawner Does

Once activated, the Trax spawner gives you access to special train-themed items and abilities. This includes faster movement speed and unique cosmetic items that other players will definitely notice. The spawner has a cooldown period, so you can’t use it continuously.

Ready to explore more exciting features and discover other hidden spawners in this popular Roblox experience?

TL;DR

The Trax spawner is located at the Train Station platform area – head to the railway bridge, go underneath, and follow the tracks to find the blue glowing spawner object.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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