How do you get a command block in Minecraft Education?

Who this is for: Minecraft Education Edition players, teachers, and students wanting to use command blocks for educational projects and world-building.


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Getting Command Blocks in Minecraft Education Edition

Command blocks aren’t available through normal gameplay in Minecraft Education Edition – you’ll need to use a specific command to obtain them. Here’s exactly how to get one:

Step-by-Step Process

  1. Enable cheats: Make sure cheats are enabled in your world settings when creating or editing the world
  2. Open the chat window: Press the T key (or / key) to open chat
  3. Type the command: Enter /give @s command_block and press Enter
  4. Check your inventory: The command block will appear in your hotbar or inventory

Alternative Give Commands

You can also use these variations:

  • /give @s minecraft:command_block – Full namespace version
  • /give [your username] command_block – Replace with your actual username
  • /give @s command_block 1 – Specifies quantity (1 block)

Important Requirements

Before attempting to get command blocks, ensure:

  • You have operator permissions in the world
  • Cheats are enabled (this should be set when creating the world)
  • You’re in Creative mode for easier building and testing

Using Your Command Block

Once you have a command block:

  1. Place it in your world like any other block
  2. Right-click to open the command interface
  3. Enter your desired command in the text field
  4. Set the block type (Impulse, Chain, or Repeat)
  5. Configure redstone settings as needed

Command blocks are powerful tools for creating interactive lessons, automated systems, and custom game mechanics in your educational Minecraft worlds.

TL;DR

Use the command /give @s command_block in chat with cheats enabled to get command blocks in Minecraft Education Edition. You need operator permissions and cheats must be turned on.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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