How do you drop items in 99 Nights in the Forest?

Who this is for: Players new to 99 Nights in the Forest who need help with basic inventory management and item dropping mechanics.


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Basic Item Dropping Controls

In 99 Nights in the Forest, dropping items is straightforward once you know the right controls. On PC, simply press the G key while having the item selected in your inventory. This will drop the item directly in front of your character on the ground.

Step-by-Step Dropping Process

First, open your inventory by pressing Tab or I. Navigate to the item you want to drop using your mouse or arrow keys. Click on the item to select it, then press G to drop it. The item will appear as a small object on the ground that you can pick up again later if needed.

Important Dropping Considerations

Be careful where you drop items, as they can sometimes fall through terrain or become difficult to retrieve in dense forest areas. Items dropped in water or steep slopes may slide away from their original position. It’s best to drop items on flat, open ground when possible.

Alternative Methods

Some players prefer using the right-click menu method. Right-click on any item in your inventory and select “Drop” from the context menu that appears. This method works identically to the G key but gives you more visual confirmation of your action.

Managing Inventory Space

Dropping items becomes essential when your inventory fills up during longer survival sessions. Consider dropping less valuable items like common sticks or stones to make room for rare resources, food, or crafting materials. You can always gather basic materials again later.

Master these dropping techniques to efficiently manage your survival gear and explore more of what this atmospheric forest adventure has to offer.

TL;DR

Press G key or right-click and select “Drop” to drop items in 99 Nights in the Forest. Items appear on the ground in front of your character.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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