How do you draw the Roblox logo?

TL;DR

Draw a tilted square rotated 45 degrees, then add a bold letter “R” inside using thick, blocky lines. Fill with bright red color while keeping the R white.


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Drawing the Basic Roblox Logo Shape

The Roblox logo consists of a simple tilted square with the letter “R” inside it. Start by drawing a square rotated about 45 degrees clockwise, so it looks like a diamond standing on one of its corners. Make sure your square has clean, straight lines and equal sides.

Creating the Letter R

Inside your tilted square, you’ll draw a bold, blocky letter “R”. Begin with a vertical line on the left side of the square, leaving some space from the edges. Add a horizontal line at the top connecting to the vertical line, then create another horizontal line about halfway down. For the curved part of the R, draw a small rounded section connecting the top horizontal line to the middle one. Finally, add a diagonal line from the middle horizontal line down to the bottom right.

Adding Color and Final Details

The classic Roblox logo uses a bright red color (#FF0000 or similar). Fill in your tilted square with this vibrant red, making sure the “R” remains white or the color of your paper. Keep the lines bold and chunky – the Roblox logo has a distinctive thick, geometric appearance that matches the blocky aesthetic of the game itself.

  • Use a ruler to ensure your square’s sides are perfectly straight and equal
  • The “R” should take up most of the space inside the square but not touch the edges
  • Make the letter thick and bold – thin lines won’t capture the Roblox style
  • Practice the rotation angle; it should be tilted but not so much that it looks unstable

Once you’ve mastered drawing the logo, you might find yourself inspired to explore the creative world that this iconic symbol represents.

Who this is for: Artists, Roblox fans, and anyone wanting to recreate the iconic gaming logo by hand.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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