How do you draw Skid and Pump from Friday Night Funkin?

Who this is for: Artists and Friday Night Funkin fans wanting to draw the spooky duo Skid and Pump.


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Understanding Skid and Pump’s Design

Skid and Pump are the spooky duo from Friday Night Funkin’s Halloween-themed week. Skid wears a skeleton costume with a black hood and white bone details, while Pump sports an orange pumpkin head with a carved jack-o’-lantern face. Both characters have a cartoonish, slightly chibi-style appearance that makes them perfect for beginner artists.

Basic Shapes and Proportions

Start with simple geometric shapes. For Skid, draw a rounded rectangle for the head area under his hood, then add a larger oval for his body. Pump’s head is essentially a circle with slight flattening at the bottom. Both characters have short, stubby arms and legs that are roughly cylindrical.

Their proportions follow a 2:3 ratio where the head takes up about one-third of the total height. Keep their bodies compact and avoid making them too tall or stretched out.

Drawing Skid Step-by-Step

The Skeleton Costume

Skid’s most distinctive feature is his black hoodie with white bone patterns. Draw the hood as a rounded triangle that extends slightly beyond his head. Add the characteristic white ribcage design on his chest using curved horizontal lines. His sleeves should have simple bone patterns – just white rectangles with rounded ends.

For his face, keep it simple with two black dots for eyes and a small curved line for his mouth. The beauty of Skid’s design is its minimalism.

Pose and Movement

Skid often appears in dynamic poses. His arms can be positioned in various ways – pointing, waving, or doing his signature dance moves. Keep his legs slightly bent to show energy and movement.

Drawing Pump Step-by-Step

The Pumpkin Head

Pump’s pumpkin head is the star of his design. Start with a circle, then add the classic jack-o’-lantern features: triangular eyes and a jagged mouth. The stem on top should be small and cylindrical. Add subtle vertical lines to give the pumpkin texture.

His body is typically orange or brown, matching autumn colors. Keep his clothing simple – usually just a basic shirt and pants.

Facial Expressions

Pump’s carved face allows for limited but effective expression changes. You can make his triangular eyes larger or smaller, and adjust his mouth from a smile to a more neutral expression.

Color Palette and Shading

Use a limited color palette to maintain the Friday Night Funkin aesthetic. Skid primarily uses black, white, and gray tones. Pump features warm oranges, browns, and yellows. Add simple cell-shading with darker versions of your base colors rather than complex gradients.

Common Mistakes to Avoid

Don’t overcomplicate their designs – these characters work because of their simplicity. Avoid adding too many details to Skid’s bone patterns or making Pump’s pumpkin too realistic. Keep proportions consistent and remember that both characters have a slightly cartoonish, exaggerated style.

Also, pay attention to their size relationship – they’re roughly the same height, which adds to their charm as a duo.

Digital vs Traditional Drawing Tips

For digital art, use clean, bold lines with minimal anti-aliasing to match the game’s pixel-art inspired style. Traditional artists should focus on clean ink lines and flat color fills rather than detailed shading.

Both characters translate well to different art styles, so feel free to experiment while keeping their core design elements recognizable. Once you’ve mastered drawing these beloved characters, you might want to try your hand at the rhythm game that made them famous.

TL;DR

Draw Skid with a black skeleton hoodie and simple bone patterns, and Pump with a round pumpkin head featuring triangular eyes and jagged mouth. Use basic shapes, limited colors, and keep proportions compact and cartoonish.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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