How do you change BPM in Friday Night Funkin?

Who this is for: FNF players wanting to customize gameplay speed, modders creating custom content, and rhythm game enthusiasts exploring different tempos.


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Understanding BPM in Friday Night Funkin

BPM (Beats Per Minute) determines the speed and rhythm of songs in Friday Night Funkin. While you can’t directly change BPM in the base game during regular play, there are several ways to modify it depending on what you’re trying to achieve.

Changing BPM Through Game Mods

The most common way to alter BPM is through modded versions of FNF. Popular mods like Psych Engine and Kade Engine allow you to:

  • Adjust song speed multipliers (0.5x to 2x or higher)
  • Modify chart timing and note placement
  • Create custom songs with different BPM values

These engines typically include built-in options in their settings menus where you can experiment with different speeds.

Creating Custom Charts with Different BPM

If you’re making your own FNF content, you can set custom BPM values when creating new songs:

  1. Use charting tools like FNF Chart Editor or Psych Engine’s built-in charter
  2. Set your desired BPM in the song’s metadata (typically ranges from 80-200 BPM)
  3. Adjust note timing and spacing accordingly
  4. Test thoroughly to ensure proper synchronization

Speed Settings vs True BPM Changes

It’s important to distinguish between speed multipliers and actual BPM changes. Speed settings affect how fast notes approach, while true BPM changes alter the song’s fundamental rhythm. Most players use speed adjustments rather than BPM modifications since they’re easier to implement and don’t require audio editing.

For the authentic Friday Night Funkin experience with all the classic songs and their original BPM settings, you’ll want to try the game in its intended form.

TL;DR

You can’t change BPM in base FNF, but mods like Psych Engine allow speed adjustments and custom BPM settings. Chart editors let you create songs with different BPM values.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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