How do I adjust volume settings in Friday Night Funkin?

Who this is for: FNF players struggling with audio levels and wanting better volume control options.


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Accessing Volume Controls in Friday Night Funkin

Friday Night Funkin doesn’t have traditional in-game volume sliders like many modern games. The volume control depends on which version you’re playing and where you’re playing it.

Browser-Based Versions

If you’re playing FNF in a web browser, you’ll need to adjust volume through your browser’s tab controls. Right-click on the browser tab and select “Mute site” to toggle sound on/off, or use your browser’s volume mixer if available. Some browsers also allow you to adjust individual tab volumes through extensions.

Downloaded PC Versions

For standalone PC versions of Friday Night Funkin, volume adjustment typically works through your system’s volume mixer. Press the Windows key and search for “Volume Mixer” to access individual application volume controls. You can then adjust FNF’s volume independently from other programs.

Mobile Versions and Mods

Mobile ports often include built-in volume controls in their settings menus. Look for a gear icon or settings button within the game interface. Popular mods like Psych Engine and Kade Engine frequently add proper volume sliders in their options menus.

Quick Volume Solutions

  • Use your device’s master volume controls (volume up/down buttons)
  • Check if your specific FNF version has an options or settings menu
  • Try keyboard shortcuts like Ctrl+M to mute in some browsers
  • Consider using system-wide audio management tools

The original Newgrounds version remains fairly basic in terms of audio controls, but newer community versions and mods have significantly improved the user experience with proper volume management.

TL;DR

FNF lacks built-in volume controls in most versions. Use browser tab controls, system volume mixer, or look for settings in modded versions.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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