Unity

How can I determine the final velocity of an object in a game physics engine when given initial velocity and displacement, but not acceleration?

Calculating Final Velocity from Initial Velocity and Displacement in a Game Physics Engine Understanding the Physics Equation In physics-based game development, determining the final velocity of an object without direct acceleration data requires applying kinematic equations. The fundamental equation used in this context is derived from: vf2 = vi2 + […]

Unity

How can I render a filled circle efficiently using Unity’s graphics engine?

Rendering a Filled Circle Efficiently in Unity Using Unity’s Gizmos In Unity, to render a filled circle efficiently, especially during development for debugging purposes, one can use Gizmos. However, Gizmos are not rendered during runtime, so their primary usage is in the Editor. Here’s how to draw a filled circle […]

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