Implementing Ctrl+B Shortcut for Bold Text in a Unity In-Game Editor
Creating a custom keyboard shortcut like Ctrl+B in Unity requires handling user input and applying text formatting. Below is a step-by-step guide to implement this functionality.
Step 1: Setup the Input System
Ensure you’re using Unity’s Input System package for enhanced input features:
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- Install the Input System from the Unity Package Manager.
- In your project settings, enable the new Input System.
Step 2: Detect Key Combinations
Using Unity’s Input System, you can detect when specific key combinations are pressed. Here’s a sample script to get started:
using UnityEngine;
using UnityEngine.InputSystem;
public class TextEditorShortcut : MonoBehaviour {
private void Update() {
if (Keyboard.current == null) return;
if (Keyboard.current.ctrlKey.isPressed && Keyboard.current.bKey.wasPressedThisFrame) {
ApplyBoldText();
}
}
void ApplyBoldText() {
// Your code to toggle bold formatting
Debug.Log("Bold formatting applied");
}
}
Step 3: Implement Text Formatting
For bold text functionality, you typically modify the text style or apply markup. If using a rich text system, you might use tags, as in:
void ApplyBoldTextToUI(string inputText) {
string boldText = "" + inputText + "";
// Update the display text with boldText
}
Step 4: Integrate with UI Components
Link this functionality to a UI text component. If utilizing Unity UI Text, TMP_Text, or similar, use the component for rendering:
public TextMeshProUGUI textComponent;
void ApplyBoldText() {
string selectedText = GetSelectedText();
textComponent.text = "" + selectedText + "";
}
Additional Considerations
- Input Focus: Ensure your input focus is on a text field or appropriate UI element when capturing key combinations.
- User Feedback: Provide visual feedback (such as changing button states) to indicate when text is bolded.