How can I implement a toggle for inverted camera controls in my third-person shooter game?

Implementing a Toggle for Inverted Camera Controls in Unity

Setting Up the Initial Camera Controls

Before implementing an inverted control toggle, ensure your camera system is working with normal controls. Define a script to handle camera rotation based on mouse movement. A simple implementation can look like this:

public class CameraController : MonoBehaviour {  public float mouseSensitivity = 100f;  public Transform playerBody;  private float xRotation = 0f;  void Start() {      Cursor.lockState = CursorLockMode.Locked;  }  void Update() {      float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;      float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;      xRotation -= mouseY;      xRotation = Mathf.Clamp(xRotation, -90f, 90f);      transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);      playerBody.Rotate(Vector3.up * mouseX);  }}

Adding the Inversion Toggle

Create a boolean variable isYAxisInverted to keep track of the inversion state. Modify the script to apply the inversion whenever the toggle changes:

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public class CameraController : MonoBehaviour {  public float mouseSensitivity = 100f;  public Transform playerBody;  private float xRotation = 0f;  private bool isYAxisInverted = false;  void Start() {      Cursor.lockState = CursorLockMode.Locked;  }  void Update() {      float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;      float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;      if (isYAxisInverted) {          xRotation += mouseY;      } else {          xRotation -= mouseY;      }      xRotation = Mathf.Clamp(xRotation, -90f, 90f);      transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);      playerBody.Rotate(Vector3.up * mouseX);  }  public void ToggleInversion() {      isYAxisInverted = !isYAxisInverted;  }}

Integrating UI Elements

To allow players to toggle inversion during gameplay, add a UI toggle component. You can create a simple button in your UI Canvas that calls the ToggleInversion() method:

<Button onClick=”ToggleInversion”>Toggle Y-Axis Inversion</Button>

Testing and Feedback

Ensure you thoroughly test the controls to check if the inversion works as intended. Seek feedback on whether the toggle is intuitive and clearly labeled. Adjust according to feedback to improve the user experience.

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