Playgama Bridge SDK v1.21: In-Game Purchases, Cloud Saves, and More

We’re excited to announce the release of SDK v1.21, a major update focused on two key features:
in-game purchases and cloud saves — now fully supported on Playgama.com.
This release also includes improvements across all SDK integrations and engines: Unity, GDevelop, and Godot.


Highlights

In-Game Purchases

You can now implement real-money purchases inside your games using the updated SDK module. It’s more flexible, more stable, and easier to integrate.

Embark on an unforgettable gaming journey!

Cloud Saves

Save player progress directly to the cloud. This feature works out-of-the-box with Playgama.com, helping you improve player retention and cross-device experiences.


SDK Updates

  • Reworked purchase module
  • SDK settings now stored in a single JSON file
  • Improved storage.get and storage.set methods
  • Fixed visibility state issues on iOS
  • New methods: platform.getAllGames and platform.getGameById

Platform Updates

  • In-game purchases and cloud saves are now live on Playgama.com
  • Added support for the MSN platform (beta)
  • Fixed banner display issues on GameDistribution and CrazyGames
  • Facebook SDK updated to v8.0
  • Added ad preloading for Facebook
  • Updated invite and share methods for Facebook

Unity Integration

  • Example code now wrapped with #define for cleaner use
  • Removed dependency on Newtonsoft JSON
  • Fixed issues when using EnterPlayModeSettings without ReloadDomain

GDevelop and Godot Updates

GDevelop

  • Fixed bug with empty leaderboard
  • Fixed issues with callback handling

Godot

  • Cleaned up index.html export (removed extra tags)

Why this matters

Whether you’re building monetization features or saving player progress, this update makes Playgama a more powerful and flexible platform for HTML5 game developers. Try it out and share your feedback in our Discord community. We can’t wait to see what you build!


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