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Setting Up Wireless Debugging in Unity
Prerequisites
- Unity installed with Android Build Support.
- Android Studio installed with Android Debug Bridge (ADB).
- Android device with Developer Options and Wireless Debugging enabled.
Step-by-Step Guide
- Enable Developer Options on Android:
- Open Settings on your Android device and scroll down to About Phone.
- Tap on Build Number seven times to unlock Developer Options.
- Go back to Settings and open Developer Options.
- Enable Wireless Debugging.
- Configure ADB for Wireless Connection:
- Connect your device via USB, open a terminal, and run
adb tcpip 5555
.
- Disconnect USB and find your device’s IP address using your phone’s Wi-Fi settings.
- Run
adb connect [DEVICE_IP]:5555
to connect wirelessly.
- Setup Unity for Debugging:
- Open your Unity project and go to File > Build Settings.
- Select Android and click Switch Platform.
- Ensure Development Build is checked for detailed logging.
- Select Build and Run to deploy the game to your device.
- Run Your Game and Debug:
- Once deployed, Unity Remote or Logcat can be used to monitor logs and game behavior.
- Make iterative adjustments during testing to ensure optimal performance.
Troubleshooting Common Issues
- Wireless Debugging Not Connecting: Double-check IP address and network settings.
- ADB Connection Drops: Ensure stable Wi-Fi signal, or consider using
adb reconnect
.
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